Virtual Reality – Why Research Even Further Directly Into This Element..

Naomi Assaraf is the CMO of cloudHQ, a cloud-computing and Gmail tool company. Not only this, she actually is a world-class speaker on marketing, artificial intelligence, and virtual reality. She has had a continued presence on social media as being an influencer in most of these areas, pairing with groups like WCF and speaking in Seoul on these technologies. Virtual reality is a large passion, as she actually is partnering to produce a VR app that helps individuals learn how to play instruments.

Oculus Connect, the company’s annual developer conference, is here yet again. Now in its fifth year, Oculus is anticipated to update the entire world on what’s next from in VR content and hardware. Here’s a look at what we should anticipate seeing this year.

Taking place this week on the 26th & 27th, Oculus Connect 5 will likely be hosted in San Jose, CA. The opening keynote on the 26th is the place where a lot of the major announcements will happen, while smaller developer-focused sessions across both days will more than likely give deeper glimpses into what Oculus and partners have been approximately. You can find the full OC5 schedule here, and in case you aren’t attending yourself you’ll have the ability to watch the keynotes and some of the VR esports action via livestream (details here).

Santa Cruz is the code name of Oculus’ high-end standalone headset. Whilst the naomi assaraf launched Oculus Go just earlier this season, at $200 Go is made as being an entry-level VR device for casual users. Go lacks positional tracking on the head and hands, limiting its capabilities to the point of being in a different class of VR device in comparison to high-end VR headsets such as the Rift.

While Go targets the casual user, Santa Cruz is being built with the exact same positional tracking features as high-end headsets, meaning it’s expected so that you can play in the same class of high-end games. As being a ‘standalone’ headset however, each of the compute hardware is built in, without reliance upon an expensive gaming PC to power Santa Cruz. While that brings ‘take-it-anywhere’ accessibility, in addition, it means users should expect mobile-class graphics.

Basically we don’t expect Oculus to outright launch Santa Cruz at Oculus Connect 5, perform expect those to formally announce the buyer version, which means branding the headset using a proper name and detailing some features that might be included at launch. The actual launch of Santa Cruz is presently rumored for Q1 2019.

It appears Oculus could take an identical strategy to Santa Cruz’ announcement and launch since they did with all the Go headset. Go was announced at Oculus Connect 4 (right around this time around a year ago), then launched within the vjwnnl half of 2018. At Oculus Connect 5 this week, we could begin to see the company formerly announce the buyer version of Santa Cruz with a launch date looking for early 2019, which aligns with the headset’s current release date rumors.

While an expanded field of view and eye-tracking would be big improvements alone, the varifocal display could end up being Half Dome’s most unique feature. A varifocal display is one that can focus at multiple focal lengths, when compared with today’s VR headsets which are locked in a single focal length. In Half Dome, the headset identifies what part of the scene the user is looking at (due to eye-tracking), then physically moves the display in the headset to achieve the correct focal length. Doing so could be a solution for what’s referred to as vergence-accommodation conflict in today’s VR headsets.

That said, we don’t feel that Oculus will announce a Half Dome-based ‘Rift 2’ at Connect this coming year. Instead, the organization may do what they’ve done in years past with Santa Cruz: show Half Dome to your select selection of press and developers in a ‘behind-closed-doors’ setting so it doesn’t steal the spotlight from products which are closer to launch. Beyond that, it feels a bit early for that company to offer any indication of a release date for an eventual Rift 2, which we might not see until late 2019 as well as into 2020.